Unity onapplicationpause

Unity onapplicationpause. Pause, and OnApplicationFocus. Try use OnApplicationFocus (bool) On Android, when the on-screen keyboard is enabled, it causes a OnApplicationFocus ( false ) event. There is OnApplication. May 3, 2014 · In the OnApplicationPause docs it is stated that the function gets called when user "presses home when the keyboard is enabled". Hello all! I use Unity3d 5. levelplay . Jan 10, 2024 · The Unity thread has been a constant source of ANR-related headaches for many engineers. Jun 26, 2019 · Does Unity call Start() when OnApplicationPause(true) 2. When headset removed, app continues to run for about 10 seconds with eye displays off (I know this because of sound output), then pauses itself without activating code in my OnApplicationPause event. Also the keyboard/mouse/etc has no way to control MonoBehaviour. 1 Answer. (code is untested) Code (csharp): bool didBecomeUnfocused = false; System. 2) When resuming the app (!isPaused) the coroutine from the isPaused block will continue and finish to run (which I don't want). If an editor window such as the Inspector is chosen the game is paused and OnApplicationPause returns true. 📱 Called after OnEnable()if the script component is enabled 📱 Called after Awa Oct 20, 2022 · The most convenient method for pausing the game in Unity is by setting the game’s time scale to zero (Time. Instead, OnApplicationPause() in being called differently in the Unity Player than it is on iOS/Android. Unity version: 2019. Ok, I'm not really sure this is even a sensible thing for Unity to try implementing BUT it would be neat if, for parity with other platforms, OnPause was triggered. , when a player receives a phone call or switches to another app). Unity provides two functions, OnApplicationPause and OnApplicationFocus, to handle these scenarios. I expected a call with true this time. It's work when application open not background. you are correct with that lead: the script was associated to 2 different objects in the scene (not sure why though, the code was coming from a 3rd party unity package Jul 5, 2017 · Function "OnApplicationPause" works when the application starts. Thank you Jan 22, 2017 · Jan 22, 2017. Instance. I manually debugged the code and it does not call the function. but it stopped. I want the entire block (including coroutines) to finish when suspending the app, which isn't the Jun 30, 2013 · Aurigan. Not sure but you probably could use OnApplicationFocus and OnApplicationPause on a controller component within Unity. That package is extremely similar but has the warnings suppressed. Unity OnApplicationQuit() doesn't work on android all the time. OnApplicationPause can be a co-routine; to do this use the yield statement in the function. 45f1. I’m trying to pause the game for all players when any player multitasks out of the app (OnApplicationPause). TIA. stop trigger in OnApplicationQuit()). There are the same issues online, but no suitable solution. I have successfully used this to save data in a regular build, but the save never happens when I am in a development build. So having two Debug. void OnApplicationQuit() Debug. (Detect false). Aug 9, 2023 · OnApplicationPause and OnApplicationFocus: During gameplay, it’s essential to handle events when the application loses focus or goes into the background (e. OnApplicationQuit: Sent to all GameObjects before the application quits. This causes the GameObjects to receive an OnApplicationFocus call with the argument set to false. Also, if a Scene is closed and a new Scene is loaded the OnDestroy call will be made. According to android docs, you are guaranteed to get a call back for onPause but anything Jun 23, 2015 · OnApplicationPause is called on each active MonoBehaviour when pause occurs. I capture OnApplicationPause and when that happens I set Time. (player. Also reproduced with 2019. 10f1. Technical information. var i = 0; Note: MonoBehaviour. Joined: Jun 30, 2013. i´ve read that somewhere under "Project Settings" should be something which enables me the functionalitys of Apr 24, 2015 · The OnApplicationPause event is triggered everytime the Game panel loses/gains forcus in editor. Normally, false is the value returned by the OnApplicationPause message. Additionally, if you press Home at the moment the keyboard is enabled, the OnApplicationFocus () event is not called, but OnApplicationPause () is called instead. Understanding the root cause of these issues is the first step towards resolving them. The world basically sticks to your head. Mar 8, 2018 · somehow my OnApplicationPause/Quit doesnt work on my Android device. – Rupert Rawnsley OnApplicationPause: ポーズが検知されたフレームの終わりに、実際は、通常のフレームのアップデートの間に呼び出されます。OnApplicationPause が呼び出されてからひとつだけ追加のフレームが作成され、ポーズ状態を示すグラフィックスなどを表示できます。 Note: Unity does not call OnApplicationPause in response to toggling the Pause button in the Editor toolbar. SubsystemRegistration)] Attribute on it. One extra frame will be issued after OnApplicationPause is called to allow the game to show graphics that indicate the paused state. 当游戏重新变为当前窗口时,它将取消暂停状态, 并且 OnApplicationPause 返回 false Aug 12, 2014 · 147. The life cycle is different. 1f1 on mac and the function void OnApplicationPause void OnApplicationFocus both does not work on it. I create a GameObject and attach a MonoBehaviour with OnApplicationPause method in it, I do this in a static method with [RuntimeInitializeOnLoadMethod (RuntimeInitializeLoadType. If anyone could let me know if there is a method in unity or android where I can acheive what Im trying it would be a really big help. Awake: This function is always called before any Start functions and also just Jan 5, 2016 · Because, I want to save game data which call Coroutine method when game was stopped. 2iOS: 1 Dec 18, 2019 · Even though every OnApplicationPause(true) could lead to a possible quit, handling that is still different from an actual quit which tears down scene objects. Event functions are a set of built-in events that your MonoBehaviour scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. The crash seems to be invariante to OS version and iOS device. The status of the pause button in the Editor is tracked by the PauseState enum. any ide&hellip; Apr 12, 2021 · 1 Answer. It seems that Unity isn't redrawing the app by itself then, no matter how long you wait. pauseStatus. There is no way to call this message. Right now, I’m testing what happens when the app looses focus and regain it. The call is made after Awake Oct 3, 2018 · Custom Event OnApplicationPause. 如果应用程序暂停,则为 true,否则为 false。 描述. More info. Log in Create a Unity ID Home Jan 27, 2014 · In Unity 2017. Jan 13, 2013 · Hi, I am trying to make a command run right when a user returns from my app when it has been closed / suspended. The most solution is that replace OnApplicationQuit() by OnApplicationPause Jul 8, 2013 · I have the methods OnApplicationPause and Awake in a function, but the onapplicationpause is call before to awake, in my game, no happened that before, in Unity 3. OnApplicationFocus can be tested inside of the Unity editor if you click out of the game screen for instance it will be called. SetFlashTorchMode(true); } I am having trouble finding information about this on the forum too. OnApplicationPause also doesn't get called from a forced shutdown due to battery running out, when it's still critical to save user progress. If I understood the problem correctly, Unity Order of execution for event functions. Mar 8, 2016 · Im using unity 5. I personally like using OnApplicationPause instead of OnApplicationFocus as focus is called on some phones when the keyboard is brought up. Sent to all GameObjects when the application pauses. OnApplicationPause is set to true or false. Oct 22, 2013 · I have a real-time multiplayer game for iOS. Apr 25, 2014 · I've been lead to learn that android devices lose their openGL context after a pause/resume, and believe this is the cause of the issue. ht Feb 18, 2010 · The problem I'm having is: 1) When suspending the app (isPaused) the coroutine starts to run, but doesn't complete. Feb 12, 2015 · When I run my project in the editor I first get a call to OnApplicationPause with false which seems ok. Do any of those methods get called whenever the app gets sent to background? It can be sent to background without using the home button. Dec 10, 2019 · Then I tried removing OnApplicationFocus() and keeping OnApplicationPause(), to check if the game is paused when I get back into the game. Log means two scripts instances running if you don't call it manually yourself. OnApplicationPause is called as a GameObject starts. I just run into a slight problem with iOS4. Here’s a C# example from one of my projects: For example: Jan 22, 2017 · Unity ID. It's have OnApplicationPause function. Posts: 91. 1. You might get more depending on operating system and the reason for the application exit (eg, some mobile phones MIGHT let you run a few frames), but you really cannot even guarantee you'll even get the actual OnApplicationPause, such as if the operating system panics or crashes or otherwise has to eject Oct 6, 2015 · When the application is open during screenlock, it actually pauses (and do not loose focus) and OnResume ( OnApplicationPause (false) ) is called when you unlock. Quit() method of Unity doesn't cause the application to crash, even though it takes a while to close. And I see this sequence in the log - Pause, Focus, Focus, Pause. Target platform: ARM v7. Note that with C# you not only have to use the yield, you have to make the Jan 19, 2011 · More info: The OnApplicationPause does get called for PC (with RunInBackground switched off), and on iPhone when we put it in the class that directly extends from Monobehaviour (in our system, called DebuggableManobehaviour), but not in any classes that extend from DebuggableManobehaviour (which is all the game classes in our project). I feel like this used to "just work" -- but now it doesn't anymore -- is this a bug that the Unity team plans to fix, or do I have to do something in code now to make it all work properly We would like to show you a description here but the site won’t allow us. 16f1 はじめに iPhoneでアプリ起動中に下から上にスワイプしたりすると(ちょっと前の端末ならホームボタンを押すと)アプリは画面に表示されなくなりますが、終了したわけではなくいつでも再開ができる状態、いわゆるバックグラウンドに行った状態になります。 OnApplicationPause: Sent to all GameObjects when the playing application pauses or resumes on losing or regaining focus. I tried levelplay but it's horrendous to implement, get it working etc. 4+): Start Awake OnEnable OnDisable OnDestroy OnApplicationPause Mar 22, 2013 · Wattosan. timeScale = 0), which effectively pauses all time based operations including movement, physics and animation. I setting script execution order but it's not work for unpause game from background. The OnApplicationFocus docs state basically the same. 0f3 I'm not always getting calls to OnApplicationPause when my Android Activity is resumed. It works in the Unity editor when I click out of the window and come back. Switch it Off on iOS, keep PlayerSettings->iOS->Render Extra Frame On Pause Jun 15, 2015 · I expect OnApplicationPause() to be called in exactly the same way in the Unity Player and on iOS/Android. Thanks! Nov 4, 2009 · OnApplicationPause can be a co-routine, simply use the yield statement in the function. unity. 5. If it is implemented as a coroutine, it will be evaluated twice during the initial frame: first as an early notification and second time during the normal coroutine update step. Discussion in 'Unity Analytics' started by perpetualLicenses, May 31, 2019. It'd look something like this. I have found the function OnApplicationPause in the Unity docs, but this does not seem to work for me. Sorted by: -1. Which is odd, cause the value of gamePaused in changing. If they receive a phone call, we don’t want to penalize the Feb 27, 2014 · 118. 4. OnApplicationQuit corresponds to onDestroy event of activity lifecycle. {. So, I call IEnumerator method in OnApplicationQuit. For OnApplicationPause to trigger in a Player application running separately from the Editor, the running Player must be windowed and smaller than the full Aug 1, 2016 · Unity ID. It works on my Pc in the editor but not when I build on my Android (I use android logcat to see the debug on my pc). Quit (does not work on mobile), OnApplication. Apr 17, 2020 · Unity has messages called OnApplicationPause and OnApplicationFocus. Sep 3, 2011 · Unity on iOS will send OnApplicationPause to game objects when the application is put into the background, and when it comes back-- a boolean tells you which one just happened. I've tried both of these and they don't seem to get called on the phone when I hit the home button and reopen the app. If I add the same MonoBehaviour to an existing Jan 25, 2013 · On Android, you can’t draw another extra frame, but on iOS you can. As far as what Start/Update/Awake stuff is called, none of that changes. Aug 9, 2012 · Joined: Aug 9, 2012. Posts: 22. I totally don't understand this sequence of events. Dec 18, 2014 · A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. Log( paused); } So, in order to test this in the editor, one can just switch to another programm. 2. I test my game function OnApplicationPause detect when Start Game (Unity in Mac). They are called on each MonoBehaviour as the user exits/suspends the application. Nov 28, 2015 · legacy-topics. 5, just started to exectute like that in unity 4. I am using the OnApplicationPause and OnApplicationFocus Unity lifecycle methods. OnApplicationPause 可以在独立于 Editor 运行的游戏中使用。. These are my questions: In the player settings, does the "Run in background" setting influence the build (since this setting can be found only in Web player/Desktop build tabs, and I'm creating an Mar 16, 2013 · Such as if you are playing, it puts the game into pause. But when pressing the pause-button in the editor I don’t get any call to OnApplicationPause. Dec 17, 2007 · This will pull up our pause state if you're in game, when the user switches back to the app: Code (csharp): // on iOS and android - if you hit home button and then go back to the game then we should be nice and go to pause state. Jun 23, 2017 · Hello, I found that The OnApplicationQuit() cannot be called when the app is closed by Android/iOS. Also doing server request in OnApplicationPause can easily fail since it's an asynchronous process which by default can not be completed since the application is already in the background when a response may arrive your device. public void OnApplicationPause (bool pause) {. The user has the option to either resume or exit the game (this is Oculus behaviour not Unity). The last one should be unnecessary accordingly to some, but better safe than sorry. Has Feb 25, 2021 · OnDestroy occurs when a Scene or game ends. DateTime timeAppBecameUnfocused; Dec 27, 2014 · I am currently trying to detect if the player takes my game out of focus on Android. 如果游戏被其他应用程序(全部或部分)遮挡, OnApplicationPause 将返回 true。. How to fix "I don't want to detect when Start Game (Unity in Mac)" ? If I can't fix, I always build for iOS and test it. If you're just at a static results screen or the main menu, it does nothing. Posts: 291. It seems it has to do with the screen orientation changing during the lock. Agent. Script A. i. As this end happens an OnDestroy will be executed. scroll the log, the application goes through these background/foreground cycles. paused = pauseStatus; Debug. I have a RequestPauseGame method that sends an RPC to the server, which sends one to all the players, which pauses their games. Game Application comes to foreground OnApplicationPause method: - is called after OnEnable, if script is enabled - is called after Awake, if script is not enabled - is also called whenever game application goes to background and comes to foreground - Whenever a game application comes to foreground it receives False value, which indicates game Dec 25, 2020 · in UnityAppController. It is my snippet. Unsure if Pause/Focus was the one called In the Editor, Unity calls this message when playmode is stopped. It seems OnApplicationQuit is not called if the user shuts down the app when it's running in the background. When initializing the ironSource SDK, you can specify a specific ad unit, or initialize all the ad units defined in ironSource UI platform. stop” event can not be sent when user close the app. (It's good!). e. OnApplicationPause receives true or false. Implemented this way, it is evaluated twice during the initial frame: first as an early notification, and secondly during the normal co-routine update step. Nov 30, 2019 · Hello, I’m trying to understand how to build a small app on Android with Unity. (it’s good on unity editor) Then cause to my “player. Note: MonoBehaviour. Mar 13, 2011 · However, OnApplicationPause may work as an alternative, and that should work consistently as of Unity 5. . I'm in Unity 2020. The call is made after Awake Mar 16, 2017 · Realistically you will likely only get one frame to do anything in OnApplicationPause. Jul 19, 2013 · OnApplicationPause is what gets called when you soft close on an iOS device. In my game I had been saving the player's progress when OnApplicationQuit () is called, and it is called when the player clicks my close button and I call Application. But do you know which method does unity return respectively when onCreate(), onPause() and onResume() are launched? For example, does onPause() call both OnApplicationFocus(false) and OnApplicationPause(true) as in the case of an app going in the background on iOS? \$\endgroup\$ Aug 26, 2021 · この記事でのバージョン Unity 2021. Apr 26, 2020 · Using a debug button that calls the Application. [UnitCategory("Events/Application")] public sealed class OnApplicationPause : GlobalEventUnit<EmptyEventArgs>, IEventUnit, IUnit, IGraphElementWithDebugData Sep 30, 2020 · Unity OnApplicationQuit () doesn't work on android all the time. Glossary can optionally subscribe to by Oct 18, 2010 · Unity is a foreground application so no code will run when the app is in the background. in the Unity Engine it does work and also if i make "custom buttons" with the save/load functions, all of them work, so i can save and load all via. OnApplicationFocus does the same thing but for windows. If the user selects to exit game, the application is closed. When switching back to Unity and unpausing the State that way, the GameObject Jan 14, 2014 · Is there a way to tell why an application was paused on iOS and Android? I need to be able to determine if it was an incoming call or whether the user initiated the pause. On Android, when the on-screen keyboard is enabled, it will cause OnApplicationFocus ( false ) event. However, by pressing that button the game is simply paused. Doing the following: Unity 3. Dec 10, 2019 · But if you really want to irritate your users, you will have to check against the system clock to do so (Unity's clock doesn't run while the app is in the background). volume accordingly. In the Unity Player, OnApplicationPause() is called when the application is first started after Awake(). To be safe, you actually need to save in three different places, when the game is paused (OnApplicationPause), when the game loses focus (OnApplicationFocus) and finally just in case when the game quits (OnApplicationQuit). OnAudioFilterRead: If OnAudioFilterRead is implemented, Unity will insert a custom filter into the audio DSP chain. protected void OnApplicationPause( bool paused ) { //pause game when applicaiton is paused Jun 18, 2015 · I'm using the new Unity XR framework with Oculus XR, and my Quest game failed the App Lab review because it doesn't pause when the user opens the system menu. Aug 23, 2017 · The simplest way to address this seems to use the OnApplicationPause method to call a “network pause!” ClientRpc on all clients when the host minimizes the game; however, this is not currently working in my build as the ClientRpc is invoked on clients only after the host resumes the game. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. 2. This all works. onApplicationPause(isPaused); } Init the Plugin & Ad Units. Oct 18, 2015 · OnApplicationPause - once with true and once with false OnApplicationFocus - on Hi, The two methods mentioned above, when running on android, built with unity 5. Android, unity3d Load 7 more related questions Show fewer related questions Jul 1, 2015 · Unity ID. Also, if you press "home" at the moment the keyboard is enabled, the OnApplicationFocus () event won't get called, but OnApplicationPause () will be called instead. services. Thanks guys for the info. The game is effectively suspended from running on suspend, and OAP is called true, then when it is restored, OAP is called false, and the Apr 18, 2020 · In document, unity says "One extra frame will be issued after OnApplicationPause is called to allow the game to show graphics that indicate the paused state. Currently I don't think it is which means, for my game at least which involves gamestate progressing based on time elapsing, players 'lose Jan 3, 2013 · OnApplicationPause: This is called at the end of the frame where the pause is detected, effectively between the normal frame updates. It could then enable and disable all sound by simply set AudioListener. Joined: Oct 3, 2018 Jun 3, 2018 · I am having trouble with pausing my Oculus projects which have Unity XRI 2. timescale=0 but that stops the Unity XRI headset tracking. We need to display a pause screen when a user on an iPhone X or up swipes up which pauses the game. It would be very useful, though, to be able to detect that the app went into the background. 0 and Oculus VR sdk for unity3d 5. . I’ve tried to just debug some text when the app lose/gain focus for now. I get the same thing from just adding my script to the demo scenes (so, it's not my game architecture). This means the game is running normally in the editor. Script B. For iOS builds, enable the " Exit on Suspend " property in Player Settings to make the application quit and not suspend Jul 14, 2016 · 28. Setting the time scale to one again will return the game to its normal speed. Jan 11, 2012 · In this GameScreen. Sep 2, 2020 · 1. rastleks November 28, 2015, 3:51pm 1. Do I have to have “Run in background” unchecked for this to work? The problem I’m having with that is that the checkbox keeps check itself whenever I Pause means the game is running normally or has been suspended. OnApplicationPause. Apr 6, 2009 · OnApplicationPause is called with appropriate parameter when the game goes to the background or foreground. 1f1Android: 5. Stopping the Play mode when running from inside the Editor will end the application. This works most times but not always. I haven't been able to get an exact pattern but if I keep trying to swipe up, eventually the OnApplicationPause either isn't called or pauseStatus is incorrect, I can see the game timer stop so I know Jun 27, 2021 · There are three built-in functions that might do what you want. Log (" Application ending after " + Time. I’m working on a time based trivia game, and we plan on skipping the current question if the application loses focus (so that the user cant look up the answer). I tested it in UnityEditor. Then I start the game, press the Home phone button and then start the game again. time + " seconds"); Note: iOS applications are usually suspended and do not quit. Jan 22, 2017 · TaleOf4Gamers. May 6, 2017 · We've noticed that OnApplicationPause() does *not* work if you set "Behaviour in Background" to Custom (which we need for other purposes). OnDestroy() & OnApplicationQuit() in unity. I've been able to "fix" the issue by reloading the textures after resume, but only if I wait an arbitrary time after OnApplicationPause is fired. Mar 10, 2012 · void OnApplicationPause (bool pauseStatus) {. The problem is caused by checkbox PlayerSettings->iOS->Multithreded Rendering which is On by default. It's a f*****ing shame they deprecated it. Apr 9, 2016 · Unity mediation was awesome, really easy to implement and working very well. This means that during play, if you click anywhere outside the Game panel e. using UnityEngine; public class AppPaused : MonoBehaviour. Android has been designed in a way that OnApplicationPause corresponds to onPause/onResume events of the activity. 4 are called only after the application regains focus. IEnumerator OnApplicationPause (bool pause) {. OnBecameInvisible For this I'm trying to use OnApplicationPause(bool paused) method (when the "paused" variable is false), but the process is not working as expected. buttons. 该游戏需要以小于全屏的窗口模式运行。. Unity logos, and other Feb 4, 2021 · ⭐OnApplicationPause()📱 Sent to all GameObjects when the application pauses. The MonoBehaviour works, but OnApplicationPause event isn't being called. 0. OnApplicationPause is called. In iOS, It's not detect when Start Game. cs I implement two methods - OnApplicationPause and OnApplicationFocus and write log in these methods. 3. g. Alt-tabbing or Cmd-tabbing can take focus away from the Unity application to another desktop application. I want to sort order OnApplicationPause Script A run before OnApplicationPause Script B when unpause game. pause or alternatively the AudioListener. The official documentation is ambiguous at best. 0f1 and 2019. Description. 17f1. But it can be returned to. Quit (). mm in short: we check the background processing, if it is suspend, we run one more player loop (so your scripts actually get OnApplicationPause message) and then suspend; and if there is some background mode, you are not paused "technically", so we pretend nothing have happened (note, you will get "focus lost" in both cases) Call onApplicationPause in each of the Unity Scenes: void OnApplicationPause(bool isPaused) { IronSource. Often, ANRs are mistakenly associated with the OnApplicationPause Unity callback, leading to confusion and ineffective problem-solving strategies. The call is made after Awake. And for clarification for anyone finding this thread via Google, events can be sent in any of the following places without issue (in Unity 5. Unfortunately, Unity checkbox PlayerSettings->iOS->Render Extra Frame On Pause has no effect. 1. Unfortunately it doesn't pause. Pause means the game is running normally or has been suspended. legacy analytics; perpetualLicenses. bool isPaused = false; void OnGUI() Apr 19, 2013 · Other [Explanation] Difference between OnApplicationFocus & OnApplicationPause on Quest. Handle the Input Focus and VR Focus application lifecycle events in your Unity app. function OnApplicationPause (pauseState : boolean) { CameraDevice. Plus they favor their own ads which have trash ecpm (lost 40% of my revenue switching to levelplay). public class FocusSoundController : MonoBehaviour. Each GameObject will cause this call to be made. While, on the other hands, OnApplicationQuit (), as you can see here, is. Code (CSharp): IEnumerator SaveGame () {. Aug 22, 2018 · The warnings regarding unused events should not be an issue but if they really bother you, you can install LevelPlay from the unity package manager, under Ads Mediation or by name com. This is pretty understandable, but the problem is that I use OnApplicationQuit to Notes: OnApplicationPause() Function in Unity: 3. But if the player closes the game from outside the app through Android's "Close all" or swiping the app away in multi-app view, OnApplicationQuit () does not fire. External plugins are listed here. By doing so I saw in the little Game-Window how the GameObject (the TextMesh) got activated. " but I test it on Android, it didnot render actually, it renders when application come into front, in my case is the screen have a splash and camera go to the position I set in Mar 23, 2017 · Unityで作ったアプリケーションを閉じたり開いたりするときに表題のイベントが走るのですが、忘れやすいのでメモします。環境Unity: 5. OnApplicationPause is indeed invoked when I press the Oculus button on the remote. Everything works great in the editor, for both of these methods. 当应用程序暂停时,发送给所有 GameObject。 OnApplicationPause 设置为 true 或 false。 通常情况下, OnApplicationPause 消息返回 false 值。 这意味着游戏正在 Editor 中正常运行。 如果选择了某个 Editor 窗口(例如 Inspector), 游戏将暂停并且 OnApplicationPause 返回 true。 当选中并激活游戏窗口时, OnApplicationPause 将再次返回 false。 true 表示游戏未激活。 请参阅 Player Settings OnApplicationFocus is called when the application loses or gains focus. But when I build to device, it never hits them. Discussion in 'VR' started by Fangh, Nov 16, 2021. zh vo gl fx jf et fz uk al zc